To wire him, stay low, prime the fibre wire (hold the fire), hold run, then dash towards him, letting go of fire as you reach his back.
Basically, the second you step onto the carpet, he will drop his rifle, draw a Desert Eagle, and start filling you with holes. 17 will be facing away from you, but being extremely alert he can detect you sneaking towards him from a great distance.
If you see the familiar face in the upper floor window ahead, you're in for a fairly easy ride.Continue west towards the gate, but keep the upper floor of the Pushkin building out of sight. Go directly across the street (north), through the old street block, and continue north around the next building, heading west whilst hugging its northern wall. Leave the metro building, ignoring your usual route, heading straight out the front door.Nine times out of ten, he is looking out of the eastern window of the Putkin building. Your first job is to identify the position of a very familiar face. That leaves you with the fiber wire - not much, but easily enough. For one thing, the rifle has no bullets in it, and the only available ammunition for the weapon consists entirely of blanks. In fact, "someone" has gone to a hell of a lot of trouble to make sure that you don't leave St. "Someone" doesn't like you any more, and wants rid of you.
Typical, eh? If you haven't realized yet, this is a setup.