If you want new colors, new shading, new textures, a Dying Light 2 Mod for graphics will enhance that for you.
Our website will provide you with Dying Light 2 Mods that will change how you used to perceive Dying Light 2 gameplay. So, how do you spice things up? How do you make playing the same title for the 11th time exciting? The answer is modding. Killing a zombie for the 1000th time is getting a little boring? Seeing the same color palette for the 10th time doesn't feel that beautiful anymore? Whatever it may be, it's quite obvious that you're getting tired of playing the same thing over and over again. If you notice any mistake, please let us know. Zombies behind and under trees.This content was uploaded by website visitors. It should be mostly jungle though, difficult to navigate through. If it's easy enough maybe I can add similar activities. I saw a modder add fishing to one of their maps, interesting. Trapped with zombies and survivors you have to do what you did in the base game but on a tropical island. You didn't get far from Harran and now have to find your way off a Island. The idea is you washed ashore in a old boat that sprung a leak. Still looking for good pier alternatives, I saw wooden ones in the base game. There isn't really a 'nice beach' in the base game.
There should be a few resorts, fresh blue waters, dead island 1 type aesthetic. One way or another, there are plenty of people to become zombies on this hypothetical island. I could probably piece together a cruise ship, if not that ship fled amidst the chaos. Tropical, maybe off the coast of Harran if lore permits. If you're curious about what I'm TRYING to make, I want to make a mostly overgrown island. If not plug your own in, if the export is compatible. Maybe swap it with an existing one, like Jade or Rias. Still as long as the default one is good we probably don't care. Also, will my landblock not have collision until I save it? It'd be nice to be able to make changes on the fly, it's a large landmass.Īlso, can I change the player model? Well, that'd do away with costumes. but now that I think of it maybe while inside the painter tool I could likely hold ctrl or find a smoothing option to fix that. Maybe there is a scene asset list that lists everything placed on the map that I can choose it from.Īlso, textures are painted very squared, like they painted the exact poly of land. I know I can change it to something else after I select it though. I select everything around it, it's just a tiny wallet. How that do? Are quest items the only items? Maybe I can place those around the map, but I placed one on the boat and I can't seem to select it. Next thing I need to add are items like weapon pickups. But the regular water from Harran would be fine in absence of that. It would be cool for it to change based on the day / night / weather, but doubt. Preferably a stormy tide? I could retexture the one they got probably with one of my own. I want an ocean type deal around my island. hOw AdD wAtEr Plz? The only 'water' I see on the asset list is like 2x2. I paint around the edge of the island with beach texture and smooth it out. Incidentally, I could of just lowered the outer 20 meters of the edge 20 meters lower. I extended it up 20 meters, and roughly 20 meters from the edge of the landblock. Hi, I've been studying up on the developer toolkit, very fun, very interesting.īut, some features aren't as intuitive as others and I was wondering if we have some bigbrains here on reddit to help stupid people like me out.